
Fixed an issue that prevented Scan and Heroic VIP patrols from appearing on Europa.Fixed an issue where players would die instantly if they stood in a particular spot of the Quitter’s Well in Tangled Shore.Fixed an issue where “Immune” text appears when players deal damage to the High Celebrant.Fixed an issue where players could respawn into the void, instantly bringing an end to their feeble attempts to survive this activity at Master difficulty.
#DEFEAT ENEMIES WITH SHATTER DAMAGE PATCH#
Here are the official patch notes for Hotfix 3.1.1.1. Many of these changes only apply to PvP, and most of these abilities should be just as potent in PvE as they were a week ago.

Warlocks actually got a buff to their Super’s tracking in PvP, but the detonation for frozen targets now scales down. Titans no longer freeze nearby players when activating Glacial Quake, and they take more damage while Supering. Hunter’s Shatterdive now has a four-second cooldown, and Wither Blade deals less damage to players in PvE. Hunters, Titans, and Warlocks all saw some individual changes as well. Stasis Crystals also deal reduced Shatter damage, meaning they won’t be as dangerous to nearby players. The grenade field also doesn’t slow players as quickly. The grenade’s pull radius is about a two-thirds of what it was, from 9.5 meters to 6 meters. One of the biggest changes for all three classes is to the Duskfield grenade. Hotfix 3.1.1.1 fixes a few bugs, but primarily it targets the oppressive power of Stasis, especially in the game’s multiplayer arena.įor a complete list of patch notes, scroll down.

On Tuesday, Bungie launched a massive patch targeting Destiny 2’s Stasis - the game’s newest power set - to the relief of Destiny’s hardcore PvP community.
