
This includes lowercase ASCII characters a-z. The two jump tests, along with the stack test mentioned in the previous section, are looking for the various methods that attached hardware can use to switch from its programming to that of the game cartridge.Ĭhecks for operation $4C?, where ? is the Reset Vector.Ĭhecks for operation $6CFCFF, an indirect jump.Ĭhecks for the incrementing 32 byte string $60-7F (i.e., 60,61,62. The beginning of RAM (range $7E0000-7E1FFF) is searched for three types of fingerprints left behind by the unauthorized devices. Explained in more detail in the next section. If the Reset Vector was at the top of the stack, the test fails. The console already being in Native Mode and/or the Direct Page register containing a non-zero value fails the test, as these are evidence that another program (e.g., a backup unit menu) was running before the game had a chance to boot. However, if the tests pass, the string Rareware is copied to $0907 instead if this string is detected at startup, the anti-piracy checks are skipped and the game boots normally.Īlmost immediately after booting, the Emulation Flag and Direct Page register are examined. If these tests fail again on the second boot (using the string saved in SRAM to determine if it's the second try), then the anti-piracy message is shown. Ten seconds powered off is necessary for the contents of RAM to decay. To account for this, an error message will be displayed first:īehind the scenes, the string A thief! is copied to both $0907 and the beginning of SRAM (battery-backed memory used to hold the save game data).
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Note: The console's RAM is mostly random on boot and can result in a false positive for the Stack Test and RAM Tests. The Japanese version instead features a much more plain looking screen, similar to ones seen in other first-party SNES titles, though it does feature a unique font. The international versions fittingly use the background from the Game Over screen with Diddy and Dixie in jail, with the message displayed in the game's regular 8x8 font.

EMUPARADISE DONKEY KONG COUNTRY RETURNS ROM VERIFICATION
Similar programming is also present in the next game and Killer Instinct.įailing any of the below tests (except the Checksum Verification and Reset Vector Verification) will display the above unauthorized device message on bootup. The game contains a much more thorough set of anti-piracy tests than those seen in earlier SNES titles. However, it can sometimes be heard when performing the Castle Crush glitch. Thus, it usually cannot be heard during normal gameplay. It is even called in the game's code, albeit too late, and on the same channel as the sound of the barrel breaking. It was the first Donkey Kong game neither produced nor directed by creator Shigeru Miyamoto, though he contributed design ideas.This sound should be used when the Kongs are transforming inside an Animal Buddy Barrel. Tasked with reviving the dormant Donkey Kong franchise, Rare assembled 12 developers to work on Donkey Kong Country over 18 months. Donkey Kong Country was inspired by the Super Mario series and was one of the first home console games to feature pre-rendered graphics, achieved through a compression technique that allowed Rare to convert 3D models into SNES sprites without losing detail. Nintendo sought a game to compete with Sega's Aladdin (1993) and purchased a large minority stake in the company. After developing numerous Nintendo Entertainment System games in the 1980s, Rare, a British studio founded by Tim and Chris Stamper, purchased Silicon Graphics workstations to render 3D models. In the multiplayer modes, two players can work together cooperatively or race each other. In 40 side-scrolling levels, the player collects items, defeats enemies and bosses, and finds secrets. It is a reboot of Nintendo's Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from King K. Donkey Kong Country is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System.
